Weird as it might be, if War of Rights is going to be the historical simulation it wants to become, it has to give players the ability to view that simulation from any soldier's perspective: high-ranking and low, on horse and on foot, and from the North or South.Īs opposed to Apple's decision earlier this year, I don't think we should consider parts of history inappropriate subject matter for video games just because the subject matter might make us uncomfortable. The thing about soldiers in first-person shooters is that they need someone to fight against. Part of the value of Arma is it's more concerned with being accurate than being fun all the time. Firefights can be chaotic and explosive, but sometimes time passes as units walk slowly down a valley or ride to the front in a helicopter. The moment-to-moment idea of War of Rights reminds me a lot of the realistic modern warfare simulator Arma 3. "Those that fought for the rights of their states and purported livelihood clashed with those that fought for the rights of the enslaved… and the Federal government's supremacy." "To start off, this is a game focusing on the American Civil War, where bullets flew for the disparate causes of their participants," the pitch reads. Even the pitch for War of Rights on its Kickstarter page has an uncomfortably even-handed way of presenting the conflict. Stubborn ideologues continue to insist that the South fought against a powerful federal government rather than for a brutal slave-based economy. Confederate battle flags still fly across the South. In America, the Civil War wound has somehow remained fresh for 160 years. Games set in World War II rarely show the perspective of the German Army, and the modern German perspective on that era is not a source of major political controversy. There's undeniable weirdness to the idea of playing as a Confederate soldier in a first-person shooter.
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